Sunday, 19 January 2014

Cartoony Self Portrait

Hey Guys, first post of the new year will be a vain one lol, Here's a sculpt I did of my own face but if I was a cartoon, rough but fun. Hopefully I'll have time to throw down more work on it.

Wednesday, 11 December 2013

Construction Job

Hey guys Here's my Weight Lift assignment from school. It's a guy working in construction, First Time using constraints and such in Maya. So he's worker in house construction and needs to get an I-beam up out of the area and to ground level (which is represented by the shelf) so that more excavation can occur.

Wednesday, 27 November 2013

Sculpting with a Video!

So I doodled a dragon, thought it would be fun to sculpt so I did a quick sculpt and polypaint.
And dragons fly so I rotated him and placed an image layer behind him. Like Mew I started from a Dynamesh sphere from the lightbox. anyway here's the link to my video of it.

One More Beer - my attempt

Hey I'm back with some more sculpting! I've been super busy the last week coming up with this!
I learned Maya's nHair when maya couldn't handle a geo based on the FiberMesh and I'm glad cause now I have another skill under my belt. At the time I was going insane with frustration cause I did teach myself through some trial and error. I mean look at that hair in the 3rd top image in that compilation. that hair is majestic. otherwise I got tons of things out of this project and wish it just showed better in the final render.

Below is my Zbrush Sculpt I did of the viking, I used a few material types that didn't transfer to maya either, I spoke to my instructor and I will be looking at maya's mib_grayball shaders. If you're wondering where his legs are it's because they're not shown in the shot and I like to be as efficient as possible....... not because I'm lazy. lol


Wednesday, 20 November 2013


I'm on vimeo now! which means more videos! The first being my sculpt of Mew, maybe i should reupload it with innappropriate music...

Sunday, 10 November 2013


Looking for something to sculpt quickly I went straight to pokemon and after learning of the extra 500 or so pokemon, I picked Mew! I had a lot of fun, the tail I'm not happy with, but whatever. took me about 45 minutes to an hour of actual work, I'm also watching BBC's Sherlock. I learned more about the movie palette; like every time it renders a video it just loads them into a film, so you can do a Time Lapse followed by a turntable but it seems to only do one turn so probably click that a few times, and then a backwards workflow for no reason! and the just export as a .mov file. I don't know about you but I think that's F*ing awesome.

So anyway just a straight up Mew. My ref image supplied a cool albeit stretched BG.
Sadly I spent way more time getting the video ready than doing the model, I think I'm going to start using Vimeo. cause then I can post my



Friday, 8 November 2013

Feel the Bump

 ........Bump mapping :-D
Given the scene file from 's lighting and texturing challenge. I came up with this. Learned a lot while doing this and I hope there is an obvious progression in skill between my first shot and the second. It was long and at times tedious but I am proud of what came out of it.