Tuesday, 15 January 2013

Layout Assignment for First year Animation

This is the first layout I drew for class when I got into Animation, the assignment asked us to tell a story with a kitchen setting. My kitchen's owners happen to have three kids who are all part of  hockey teams of varying levels. Anybody who is or knows someone who is in this situation knows that they're always running around, and take-out food is their friend.

Next I used it in a Digital Painting assignment where we also had to place a character in the layout and make it believable.



Digital Paint of a Car

Did a rough sketch

this is halfway through the process....

 ....and finally after consulting my instructor I did a lot of altering and this was the final product
I'm proud of it, Done Oct.2012

Bor Maquette Part 3 it's smashtastic!

Moving out to fleshing Bor out i have textured his beard, added the right arm's armour



to create some action in the sculpture i baked a sheet of sculpt, smashed it and stuck the shards into the thin layer of sculpt to make it look as though Bor has slammed this creature with a great force into the ground.



Now I'm comfortable enough to go on and prime my sculpt.










Now I will pick up some paint and add some more life to Bor









And Bam! This is where I chose to move onto the next project. I learned a lot and hope this isn't the last time I sculpt something, lots of fun.

Bor Maquette Part 2

In this post I'll be running through the process of roughing out Bor
I'm building the shoulder armour beginning with the rim and applying sculpy to a wire mesh



Bulking in his helmet



Here I decided that it would be cool to change the scenario a bit, instead of slamming his axe down, he has caught a cave monster and is ready for the kill.






all dwarves must have braided moustache or beard, and I also learned how to braid hair for this!


Bor Maquette - wire frame and bulking

Here is the wire frame for Bor, Breaker of Mountains
I will be applying sculpy to this wire frame.



Here the character is bulked out this is about an 2 hours into the build

Bor - Character Development


 Here is a selection of templates I did for the design of my character. Once I found a rough design I was happy with, I applied 3 separate colour palettes to the design.
To get a full feel of my character I did a rough rotation.

 Here are the steps I take when working on the posing of Bor. I do a rough acting sequence to get a naturalistic feeling to what the pose is. Here I pictured him crashing an axe down on a foe. Then I took that and did a rough sketch. I scan the sketch drag it into photoshop and work it out. below are some of the poses I went with.