Tuesday 15 January 2013

Bor - Character Development


 Here is a selection of templates I did for the design of my character. Once I found a rough design I was happy with, I applied 3 separate colour palettes to the design.
To get a full feel of my character I did a rough rotation.

 Here are the steps I take when working on the posing of Bor. I do a rough acting sequence to get a naturalistic feeling to what the pose is. Here I pictured him crashing an axe down on a foe. Then I took that and did a rough sketch. I scan the sketch drag it into photoshop and work it out. below are some of the poses I went with.



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